Miles Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He has white hair. His blue eyes peer out from beneath his top green hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 6 years old his parents immigrated from the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Mundane, Antagonistic. Bonds: Mentor, Immigrant, Religious. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 sp. 1 Minor magic item.
Trym Hartford, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man prefers to wear flannel. His white hair is braided into rings. His gray eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Red garnet (60 gp). Rhodochrosite (14 gp).
Trym Landon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His blonde hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful necromancer made him what he is. A gifted student he started as a Seamstress, but he got bored and became a Crown-heir. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Racist, Shy. Bonds: Job, Mentor, Enemies. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
John Kenley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears baggy white pantaloons and a black scarf. He sports a long white beard, and similarly colored long hair. His green eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Military, Family. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Black pearl (800 gp). Moonstone (20 gp). Jasper (20 gp). 1 Masterwork Common Melee.
Don Digby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright tan suits and hats. His auburn hair is long and unkept. His eyes are a pleasant green.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Navigator, Don learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.
Motivation: To protect his home; and to clean up the streets
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Family, Guardian. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Celestial
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. Violet garnet (1200 gp). Peridot (60 gp). Obsidian (8 gp). Star rose quartz (60 gp).
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