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NPC Generator

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Advanced [show]


Gilbert Alby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of death around his neck, and a shortbow on his belt. His hair is golden and curly. He has a dull look in his blue eyes.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Athletic, Impeccable. Bonds: Military, Rich. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Gilbert Alby, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a black suit. His blonde hair is heavily combed to the left. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: The child of a Map Maker, who enjoyed hunting, John was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish. Bonds: Job, Nature, Adventurer. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Coombs, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Hastings, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a hunchback. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Guy was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Engraver job and began his own company from there.

Motivation: To be a Unemployed again.

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Hastings, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Peter Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown painted combat armor at almost all times. He has a long black beard with little hanging trinkets. He has violet eyes and a brown hat with a blue feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son.

Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Peter Coombs, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 18 (+4)17 (+3)
Skills Animal Handling +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of bows on his belt, each one with a emerald on the hilt. He has a small bristly mustache and wavy chestnut hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and expand his business

Ideals: Fighting, Artistic. Bonds: Adventurer, Job, Has a crush. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Guy Hayes, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Amethyst (100 gp). Obsidian (12 gp). Black pearl (300 gp).


Social Check DCs

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