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Advanced [show]


Chad Camden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears silk and lounges about seductively. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he's looking for his big break

Flaws: Racist. Bonds: Attractive, Adventurer, Religious. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Chad Camden, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Odo Palomarez, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a well pressed and immaculate suit (or dress). His white hair is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Odo will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, his parents were killed by a goblins raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Joker. Flaws: Disease. Bonds: Mentor. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Odo Palomarez, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork manacles. 1 Disguise kit.


Social Check DCs


Heward Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky tan painted plate armor. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Heward's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Heward Heiser, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He has no hair. His eyes are blue and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with singing.

History: John was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

John Gyula, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 14 (+2)6 (-2)
Skills Nature +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Zircon (80 gp). Black pearl (300 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Manfred Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries bows. He keeps his red hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Fighting. Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Manfred Sutherland, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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