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NPC Generator

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Advanced [show]


Gomory Kent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His brown hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Religious, Criminal record. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Kent, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, black cloak. His black hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Dayton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Godfrey Wellington, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He is a great chef.

History: When he was but 6 years old his parents immigrated from the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Miner job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Godfrey Wellington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)16 (+3) 17 (+3)16 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Star rose quartz (20 gp). Moss agate (9 gp).


Social Check DCs


Odo Blakeley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a brown suit. His hair is cut close to his head. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: He was born in the west. Odo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Odo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the west, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Blakeley, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)8 (-1) 13 (+1)18 (+4)
Skills Insight +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Everburning torch.


Social Check DCs


Ralf Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and to be a assassin again

Bonds: Attractive, Immigrant, Rich, Job, Military. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Ralf Altham, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp.


Social Check DCs

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