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NPC Generator

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Advanced [show]


Clerebold Sherwood, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears baggy green pantaloons and a black scarf. His blonde hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Gifted, Logical. Flaws: Impulsive. Bonds: Adventurer. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Clerebold Sherwood, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)6 (-2) 14 (+2)17 (+3)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Onyx (40 gp).


Social Check DCs


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a tan tunic with brown highlights, and long green pants that bunch up around his shoes. He wears his auburn hair down. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the west. Further he is a bit of a stoner and is frequently out of it.

History: Balimaar hails from a village terrorized by goblins. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Enemies, Family, Criminal record. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Balimaar Langley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)8 (-1) 12 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5

Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Richard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He is baby faced.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the east, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and he has decided he is irredeemable

Flaws: Shy. Bonds: Criminal record, Job, Immigrant, Family. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Richard Shelly, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hunter Hailey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Hunter studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Joker, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Hunter Hailey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Crowbar. 1 Simple lock.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He keeps his long silver hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He has achieved small success as a Servant.

Motivation: Wants his loneliness to end; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Kyle Staurheim, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)15 (+2) 9 (-1)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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