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Advanced [show]


Everard Atterton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in green turtlenecks beneath a brown coat with black slacks. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and to find somewhere to settle down

Flaws: Mundane. Bonds: Attractive, Family, Rich. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Everard Atterton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Kent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black leather gloves, a black jacket, and tight pants. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Mentor, Adventurer. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Kody Kent, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Nature +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. He wears his silver hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Dustin has worked very hard to control his curse. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Extrovert. Flaws: Insomniac, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Dustin Tindall, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Obsidian (12 gp). Azurite (12 gp). 1 Banded mail.


Social Check DCs


Simon Garfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Simon was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and he is greedy

Ideals: Opinionated, Entrepeneur, Artistic. Bonds: Rich, Job. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Simon Garfield, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 29000 cp. Zircon (80 gp). Jasper (80 gp). Fire opal (1000 gp).


Social Check DCs


Anthony Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a brown scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly golden, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Atherton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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