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NPC Generator

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Advanced [show]


Arnold Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Herbalist job and began his own company from there.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Arnold Redfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jocelyn Ramsey, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing red shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has moderate length silver hair. He has several tiny emerald earrings on each ear.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Jocelyn Ramsey, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His hair is brown and very short. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Gerard Berkeley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. 1 Bullseye lantern. 1 Crowbar. 1 Good lock.


Social Check DCs


Gerard Crawford, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This amber eyed northerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Logical. Bonds: Has a crush, Poor, Criminal record, Enemies. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Gerard Crawford, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Dean Clapham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears green leather gloves, a green jacket, and tight pants, he is not a threatening figure. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Performer father left him crippled. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Dean Clapham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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