Raymond Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His violet eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Raymond began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Mentor, Enemies. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Smokesticks. 1 Alchemist’s fire.
Trey Garrick, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His chestnut hair, when down, is lengthy. His violet eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Entrepeneur, Impeccable. Flaws: Ugly, Antagonistic. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp. Rhodochrosite (12 gp). Deep green spinel (110 gp). 1 Darkwood Shield. 1 Chain shirt. 1 Darkwood Buckler.
Justin Barlow, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet unseeing eyes seem to look past you.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He became a Mayor soon after.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job, Mentor, Nature. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate.
William Adley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: William was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's since become an addict/alcoholic.
Motivation: Human compassion; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Addict, Racist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 70 pp. Onyx (70 gp).
Trym Watson, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his auburn hair in a flapper bob. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Silver holy symbol. 1 Magnifying glass. 1 Superior lock.
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