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NPC Generator

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Advanced [show]


Kyle Hadley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. He keeps his blonde hair in a pixie cut. His eyes are likewise violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Slave Trader, Kyle learned a great deal about his father's area of expertise. His childhood dream was to be a Masseuse, but he was a colossal failure. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Hadley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue top hat and blue clothes. He has a silver handlebar mustache and slicked back silver hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.

History: He got into the Sailor business at a young age. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Job, In love, Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Solomon Barclay, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Jocelyn Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He has done his best to style his white hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Architect in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with vampirism at a very young age, Jocelyn has worked very hard to control his curse. He has achieved small success as a Architect.

Motivation: To be a Bellfounder again; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Shelley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1300 sp. 1 Superior lock. 1 Backpack.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a pastel and green robe with the hood down. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Odo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Odo Graeme, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. Amber (130 gp). Blue quartz (4 gp).


Social Check DCs


Gunter Upton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey painted combat armor at almost all times. His black hair has been sun bleached extensively. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Guardian, Immigrant, Adventurer. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Gunter Upton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 7 (-2)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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