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NPC Generator

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Advanced [show]


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He is portly but not overly obese. He has shaved his head bald. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Slave Trader, who enjoyed hunting, Gerald was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Ideals: Artistic, Philantrophist. Bonds: Attractive, Nature, Enemies, Adventurer. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Gerald Browning, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 17 (+3)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. His black hair is still thick. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and to be a stylist again

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Thomas Dumph, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Lapis lazuli (13 gp). Jet (140 gp). Deep green spinel (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Clive, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear black pants and tee shirts. His tied-back hair is golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the east. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Pacifist, Philantrophist. Flaws: Insomniac. Bonds: Nature. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Hugh Clive, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Auran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His red hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted druidic powers by his dying brother.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Trym Harlow, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red garnet (140 gp). Malachite (10 gp). Obsidian (10 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Robert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and green handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He is bald on top and has large blonde tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Immigrant, Rich, Enemies. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Robert Cumberbatch, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 6 (-2)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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