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NPC Generator

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Advanced [show]


Heward Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. He sports a long chestnut beard, and similarly colored long hair. His eyes are violet and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Optimist. Flaws: Insane, Disease. Bonds: Poor. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Stanley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Patrick Hamilton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His red hair is knotted and matted. His eyes are likewise hazel.

Personality: Calm and collected, he is a well trained Locksmith. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Locksmith.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Immigrant, Job, Rich, Nature. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Patrick Hamilton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. Brass mug with jade inlays (600 gp).


Social Check DCs


Don Nibley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is an epitome of beauty. His tied-back hair is brown. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Don Nibley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 16 (+3)6 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Sailor. He has a small bristly mustache and wavy golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Sailor.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Immigrant, Mentor. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Theobald Morton, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Adelard Willoughby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Adelard studied abroad. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Nature, Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Willoughby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)8 (-1) 17 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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