Heward Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His moppish chestnut hair is in a traditional bowl cut. His violet eyes peer out from beneath his broad brown hat.
Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heward's homeland. Heward decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Trym Langston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. In his 16th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Military, Enemies. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Roland Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is cut short. He has gray eyes and a green hat with a pastel feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He misses his home and complains about the freezing weather, even in summer.
History: Roland was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better kind of golem.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk
Bonds: Criminal record, Immigrant, Poor, Adventurer. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Peter Browning, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. His tied-back hair is chestnut. He has gleaming, smiling hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Hedonist. Bonds: Religious, Nature, Adventurer. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Patrick Sutherland, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy red beard and wild red hair. His eyes are a pleasant brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Gifted from a young age, Patrick studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted arcane powers by his dying sister.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 39000 sp. 1 Minor magic item.
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