Solomon Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a deerstalker hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gilbert Hale, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He wears a broad hat to cover his moderate length white hair. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Slave. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Brown-green garnet (40 gp). Red garnet (40 gp).
Robert Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean grey cloak covering his clean studded leather. His hair is always cut to a buzz. His thin eyebrows rest above his beady green eyes.
Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: Robert hails from a village terrorized by orcs. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often.
Ideals: Pacifist, Persistence, Athletic. Flaws: Ugly. Bonds: Enemies. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Raymond Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is red, and he wears a heavy pastel leather apron most of the time. He is portly but not overly obese. He wears a broad hat to hide his balding. This brown eyed southerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Gifted, Logical. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Half-Plate. 1 Masterwork Light steel shield.
Tim Soames, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Secretive, Antagonistic. Bonds: Poor, Immigrant. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!