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Advanced [show]


Kody Halsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a black suit. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Racist, Insomniac, PTSD. Bonds: Rich. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Kody Halsey, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Tinley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is dressed in earthy colors with a red and black handkerchief worn on his right side. His chestnut hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: A deep hatred of illithids; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Enemies. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Tinley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)6 (-2) 13 (+1)15 (+2)
Skills Athletics +1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp. 1 Silk rope.


Social Check DCs


Alex Budd, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his green robe and has his mace always slung over his shoulder. He is muscular with a powerful set of arms. He has styled his white hair well, parting it to the left. His eyes are gray and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small plains village. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Family, Nature, Adventurer. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Alex Budd, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Aquamarine (900 gp). Freshwater pearl (6 gp).


Social Check DCs


Norman Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Guardian, Religious, Criminal record. Occupation: Server

Voice: Italian accent

Attributes [hide]

Norman Stanley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Hematite (16 gp).


Social Check DCs


Hunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has a small bristly mustache and wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Spice Merchant like his father before him.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and expand his business

Flaws: Ugly, Racist, Selfish, Antagonistic. Bonds: Job. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Hunter Gentry, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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