Peter Wharton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He keeps his long silver hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Professionalism. Flaws: Secretive. Bonds: Enemies, Slave, Religious. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Chrysoprase (70 gp). Eye agate (8 gp). Amber (70 gp). 1 Masterwork Artisan’s tools.
Bertram York, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He sports a long blonde beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the east. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Miner, Bertram learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Secretive, Insomniac, Depressed. Bonds: Job. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Everard Carlton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
Possessions: 400 gp.
Hubert Atherton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, green cloak. His tied-back hair is blonde. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 9 years later his spouse died after the birth of his son. Heartbroken, Hubert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family, In love, Job. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Ernest Alston, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Barkeep business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Mundane. Bonds: Poor, Job, Religious, Slave. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Silver comb with moonstones (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
