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NPC Generator

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Advanced [show]


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is physically well-built. His brown hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Stableman for hire.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Optimist. Flaws: PTSD, Mundane. Bonds: Job, Military. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Bradford, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Ralf Wade, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a red shirt with thin black vertical stripes and green pants. He wears a feathered hat to cover his moderate length black hair. His brown eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Roofer, Ralf learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Wade, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Black star sapphire (700 gp). Lapis lazuli (9 gp).


Social Check DCs


Odo Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears just a tan suit, and sports empty pouches on his belt. His hair, while still mostly golden, has prominent grey streaks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Spice Merchant, but he got bored and became a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Odo Graham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Tim Yorke, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a black coat with violet slacks. His black hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and wants a kiss

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Military, Job, Has a crush. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Tim Yorke, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp.


Social Check DCs


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and nothing but the best is good enough for him

Ideals: Impeccable, Extrovert. Flaws: Mundane. Bonds: Nature, Debt. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Kyle Winterbourne, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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