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NPC Generator

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Advanced [show]


Ernest Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His fierce amber eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Ernest Sydney, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Stylist. His silver hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Trym studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Impulsive, Secretive. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Trym Blankley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A silver and pearl hairclip (30 gp). Silver ewer (30 gp). 1 Half-Plate.


Social Check DCs


Rolf Home, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he prefers to wear yellow clothing when he does not wear armor. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Glassblower, Rolf learned a great deal about his mother's area of expertise. His childhood dream was to be a Shoemaker, but he was a colossal failure. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: He loathes his own lifestyle; and human compassion

Flaws: Disease, Racist, Insomniac, Depressed. Bonds: Job. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Rolf Home, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his golden hair in a pixie cut. He has gleaming, smiling green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: His father raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Peter Crawford, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Solomon Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born at the edge of vast island. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to be a assassin again

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Winchester, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3200 sp.


Social Check DCs

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