Gerald Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His head has been shaved. This green eyed southerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His job bores him to no end. He has decided to make it more interesting.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. Deep green spinel (130 gp). Amethyst (130 gp). Blue sapphire (1200 gp). Amethyst (130 gp). 1 Minor magic item.
Trym Morley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy black hair. He has amber eyes and a red hat with a yellow feather.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Revenge; and he's in love
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Has a crush, Mentor. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 50 pp.
William Harper, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a shortspear. His auburn hair, when down, is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Religious, Nature. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 70 pp.
Dean Deighton, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears blue trousers with grey and red striped suspenders. He wears various colorful collared shirts. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Persistence. Flaws: Depressed. Bonds: Military, Job. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Kyle Spaulding, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large brown jacket. His red hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Flaws: Disease, Selfish, Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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