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NPC Generator

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Advanced [show]


Gunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His hair is black and very short. He has several tiny aquamarine earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he wants to get laid

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Has a crush, Nature. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Gunter Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 17 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Acton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on men, regardless of circumstances.

History: Randal was born in the east. At a young age he loved to build and create. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Ideals: Joker, Persistence. Bonds: Has a crush, Military. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Randal Acton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Ainsley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy blonde hair. His gray eyes are passionate and lively.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Ainsley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Chrysoberyl (140 gp). Moss agate (16 gp). Red garnet (140 gp). Brown-green garnet (140 gp).


Social Check DCs


Kody Appleton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his violet robe and has his bow always slung over his shoulder. His silver hair has been sun bleached extensively. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His job bores him to no end. He has decided to make it more interesting.

History: Born in the west to a Cartwright, Kody learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the large cave and found the beat up bow and armor he uses now. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Bonds: Attractive, Adventurer, Criminal record, Job, Nature. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Kody Appleton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Tanner. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nicholas's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and expand his business

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Nicholas Graeme, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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