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John Yeardley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. With bright blonde hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Yeardley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Landon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is thinning but still full. His brown eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the west. He was an apprentice working in his father's forge. He has worked as a Hunter like his father before him.

Motivation: He has a crush on the local Miller; and he would like to get married and retire

Ideals: Optimist, Logical. Bonds: Poor, Job, Has a crush. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Gomory Landon, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long grey pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His tied-back hair is blonde. His thin eyebrows rest above his beady amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Adventurer. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Gerard Haley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Carnelian (70 gp).


Social Check DCs


Theobald Peyton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man tends to wear a large violet jacket. He wears a colorful flower in his white hair. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Theobald Peyton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a white poncho over his likewise colored trousers and shirt. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Balimaar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Balimaar Weld, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. A delicate silver chain set with a tourmaline (70 gp). Silver comb with moonstones (700 gp).


Social Check DCs

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