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NPC Generator

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Advanced [show]


Odo Moreno, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Miner does. He keeps his long golden hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: Odo was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a miner and was forced into it by his family

Ideals: Persistence, Logical. Bonds: Job, Family, Slave. Occupation: Miner

Voice: French accent

Attributes [hide]

Odo Moreno, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Athletics +1, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Norman Chester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a blue suit, brown shirt, and blue tie. His silver hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of southern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Revenge; and to be a blacksmith again

Ideals: Joker, Philantrophist. Bonds: Attractive, Immigrant, Nature. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Norman Chester, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cory Everleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his pastel robe and has his crossbow always slung over his shoulder, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Opinionated. Flaws: Addict. Bonds: In love, Enemies, Nature. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Cory Everleigh, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Dustin Snape, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears blue cloth garments or leather armor. His head has been shaved. He has several tiny emerald earrings on each ear.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant, Rich. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Dustin Snape, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of strength around his neck, and a dagger on his belt. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north. Gunter was born on a far northern island where he grew up under the tutelage of his father, an expert Courier. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Gunter Law, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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