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NPC Generator

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Advanced [show]


Cory Weston, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a long blonde beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Gardener soon after.

Motivation: To end his boredom; and sabotage a competitor

Flaws: Ugly, Impulsive, Mundane. Bonds: Poor, Job. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Cory Weston, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 8 (-1)11 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Intimidation +0
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Moss agate (10 gp).


Social Check DCs


Manfred Merton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He has a hunchback. With a patchy red beard and wild red hair. His eyes are likewise green.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Military, Criminal record. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Manfred Merton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he dresses like a well dressed Dyer does. His golden hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Dyer business at a young age. A gifted student he started as a Bellfounder, but he got bored and became a Dyer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a crush on the local Bellfounder; and regain custody of his son

Ideals: Logical. Bonds: Job, Nature, Family, Has a crush. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Robert Dumph, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 8 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adam Crawford, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is still thick. His eyes are gray and beady.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He was granted druidic powers by his dying brother.

Motivation: To be a Gardener again.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Adam Crawford, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 8 (-1)15 (+2)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Eye agate (8 gp).


Social Check DCs


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Blacksmith uniform. With a patchy white beard and wild white hair. His amber eyes peer out from beneath his feathered pastel hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the west. His childhood dream was to be a Barber, but he was a colossal failure. He became a Blacksmith soon after.

Motivation: To be a Barber again.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Adelard Camden, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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