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NPC Generator

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Advanced [show]


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His red hair has been sun bleached extensively. His eyes are violet.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Mentor. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Bertram Abram, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 6 (-2)15 (+2)
Skills Investigation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Chad Hayden, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of eastern immigrants he idolized his mother. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Pacifist. Flaws: Impulsive, Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Chad Hayden, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Ridley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up nunchaku and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Joker. Bonds: Attractive, Immigrant, Adventurer, Rich, Nature. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Gerard Ridley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills History +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Anthony Gresham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His auburn hair is singed and shortened. He has a dull look in his blue eyes.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anthony hails from a village terrorized by orcs. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies. Occupation: Priest

Voice: French accent

Attributes [hide]

Anthony Gresham, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp. Rose (70 gp). Bloodstone (70 gp). Carnelian (70 gp). 1 Chain shirt.


Social Check DCs


Cory Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his hand crossbow, and he perpetually has his hand crossbow ready. His head has been shaved. His green eyes are passionate and lively.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Insane, Insomniac. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Cory Carlisle, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 sp. Golden yellow topaz (400 gp). Peridot (40 gp).


Social Check DCs

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