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Advanced [show]


Hunter Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. He wears a Stetson hat to cover his moderate length black hair. His violet eyes peer out from beneath his Stetson black hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Hunter studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Cynical, PTSD. Bonds: Slave. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Hunter Camden, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Chalcedony (50 gp).


Social Check DCs


Trym Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: Gifted from a young age, Trym studied abroad. His psionic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Shy. Bonds: Military, Adventurer, Family. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Trym Lester, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 13 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear green tank tops with grey pants. He has done his best to style his white hair to look like a famous performer. His brown eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Geoffrey studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Nibley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Antitoxin.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Glassblower business at a young age. One day when Adelard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Adelard was heart-stricken from the event, and his father started working long hours to provde for them. He moves from town to town, unable to find a place to settle.

Motivation: To be a Mayor again; and expand his business

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Family, Immigrant. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Adelard Bradly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (70 gp).


Social Check DCs


Odo Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: Odo was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly, Insomniac, PTSD. Bonds: Family, Enemies. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Kimberley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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