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NPC Generator

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Advanced [show]


Clerebold Fawcett, Male Human [Permalink]

Personal [hide]

Description: This western man wears a green vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Clerebold Fawcett, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Balimaar Abram, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely pastel suit with green socks and a vest with buckled shoes and is in decent physical shape. He has styled his brown hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Disciplined, Professionalism, Optimist. Bonds: Nature, Rich. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Balimaar Abram, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He has done his best to style his silver hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Henry was born in the north. At a young age he loved to build and create. Henry was born on a far northern mountains where he grew up under the tutelage of his father, an expert Herbalist. He left for the north, certain he would find work there.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Henry Eastaughffe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Gunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his red hair. His eyes are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gunter hails from a village terrorized by goblins. Gunter was born on a far southern mountains where he grew up under the tutelage of his father, an expert Tailor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Flaws: Secretive. Bonds: Poor, Attractive, Immigrant, Enemies. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Emsworth, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 sp. 1 Masterwork manacles. 1 Good lock. 1 Spyglass. 1 Spyglass.


Social Check DCs


Gunter Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a violet broad hat and violet clothes. His red hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A rival would like him out of the picture; and he seems to be bored by most things

Ideals: Extrovert, Logical. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Tatum, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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