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NPC Generator

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Advanced [show]


Charles Allerton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He takes great joy in being the best Engraver in town.

History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Nature. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Charles Allerton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 18 (+4)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Ruler, his father struggled to pay the bills. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Gilbert Bradshaw, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His red hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Kyle Bradshaw, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 8 (-1)9 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Kody Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a red suit, violet shirt, and green tie. His hair is white, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a Server, his mother struggled to pay the bills. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Kody Everleigh, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Patrick Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has a white handlebar mustache and slicked back white hair. His amber eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He has achieved small success as a Cook.

Motivation: Seeks redemption; and he's attracted to the pc

Ideals: Joker, Artistic. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Patrick Clapham, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)7 (-2) 11 (+0)11 (+0)
Skills Arcana +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp. 1 Everburning torch. 2 Thunderstones. 4 Holy water.


Social Check DCs

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