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NPC Generator

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Advanced [show]


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is portly but not overly obese. His golden hair, when down, is lengthy. His eyes are hazel and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 16000 cp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Manfred Harper, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has styled his black hair well, parting it to the left. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Religious, Family. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Manfred Harper, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. Deep blue spinel (900 gp). Moss agate (4 gp). Black pearl (900 gp).


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears just a brown suit, and sports empty pouches on his belt. His silver hair is cut short with large spiked bangs in the front. He has blue eyes and a brown hat with a pastel feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Joker, Logical. Bonds: Mentor, Job, Adventurer. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Roger Beitz, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Antitoxin. 1 Everburning torch. 2 Holy water.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His brown hair is matted, messy, and big. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of brigands; and revenge

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature, Enemies. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Charles Bentham, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky violet painted plate armor. His long white hair reaches down to his waist. He has gleaming, smiling blue eyes.

Personality: Eccentric and domineering, Godfrey will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Godfrey Kent, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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