Adelard Mitchell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in a clean tan cloak covering his clean studded leather. His hair is always cut to a buzz. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.
History: Adelard was raised in a hard working conservative environment. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Shipwright.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Logical. Bonds: Job, Family. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Ralf Hayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith. He has a slight overbite and is overall scrawny. His white hair is cut short. His eyes are brown and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Priest profession.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and balancing his hectic life and new locksmith responsibilities is difficult
Flaws: Ugly, Insomniac, Fearful. Bonds: Job, Mentor, Rich. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 80 pp. Moonstone (30 gp). Coral (110 gp). Red spinel (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Rolf Darby, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is thinning but still full. He has amber eyes and a grey hat with a brown feather.
Personality: Calm and collected, he is a well trained Cook. He also hits on women, regardless of circumstances.
History: Rolf was raised in a hard working conservative environment. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A rival would like him out of the picture; and marry his sister to traveling adventurers
Bonds: Job, Has a crush, Family, Criminal record. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Gerard Tyndall, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue shirt with thin yellow vertical stripes and brown pants. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cartwright father left him crippled. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Disciplined. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Hematite (15 gp). Deep blue spinel (500 gp). Rhodochrosite (15 gp).
Diggory Graham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears just a tan suit. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Bricklayer, Diggory learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 10 years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Greedy. Bonds: Religious, Job, Nature. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Brown-green garnet (80 gp). Chrysoberyl (80 gp). Iolite (70 gp).
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