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NPC Generator

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Advanced [show]


Geoffrey Clare, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. His hair is long and auburn with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. This green eyed westerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich western family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Immigrant, In love, Rich, Religious. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Geoffrey Clare, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Mori, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He has wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Military. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Gunter Mori, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shane Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He sports a long golden beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has passion for adventuring and risk; and a deep hatred of goblins

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Shane Northcott, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His brown hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Depressed, Disease. Bonds: Guardian, Military, Criminal record. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Patrick Darby, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adelard Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long golden beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Adelard Wellington, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. 4 Antitoxin. 4 Thunderstones. 3 Smokesticks.


Social Check DCs

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