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Advanced [show]


Diggory Wharton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean grey cloak covering his clean studded leather. He has a small bristly mustache and wavy chestnut hair. His ears are large.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of brigands once and for all.

History: Born in the south to a Navigator, Diggory learned a great deal about his mother's area of expertise. In his 10th year, his parents were killed by a brigands raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Diggory Wharton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp. Coral (110 gp). Carnelian (70 gp).


Social Check DCs


Nicholas Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft violet waves gently in the breeze. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his white hair in a flapper bob. His green eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Shy, Antagonistic, Disease. Bonds: Rich, Mentor. Occupation: Barber

Voice: Raspy

Attributes [hide]

Nicholas Huxley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Kyle Tindall, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears his red hair down. His eyes are likewise green. His teeth are white and perfect.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Logical. Bonds: Attractive, Enemies, Mentor, Military. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Kyle Tindall, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Patrick Budd, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Patrick Budd, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)8 (-1) 11 (+0)17 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His tied-back hair is golden. His gray eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.

History: When he was but 3 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He left for the south, certain he would find work there.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Cynical. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Kenley, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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