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NPC Generator

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Advanced [show]


Chad Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His brown hair is knotted and matted. He has amber eyes and a grey hat with a tan feather.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Slave, Rich. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Chad Heiser, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)17 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His hair is silver and curly. His violet unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Philantrophist. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Peridot (50 gp). Peridot (50 gp). Hematite (14 gp).


Social Check DCs


Tim Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Animal Trainer uniform. His hair is chestnut, silky, and of moderate length. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Mayor, who enjoyed hunting, Tim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the large cave and found the beat up sai and armor he uses now. He has achieved small success as a Animal Trainer.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Justice. Bonds: Job, Attractive, Nature. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Everly, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Charles Watson, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is typically in his Shepherd uniform. His golden hair is braided into rings. He has a dull look in his amber eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic, Professionalism. Bonds: Job, Attractive, Poor. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Charles Watson, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Tourmaline (160 gp).


Social Check DCs


Jocelyn Norton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy white pantaloons and a black scarf. He wears a wide-brimmed hat to cover his moderate length golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He does not trust anyone and sleeps with one eye open.

History: When he was but 8 years old his parents immigrated from the east. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to settle down with his crush

Flaws: Ugly, Insomniac. Bonds: Has a crush, Immigrant, Enemies. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Jocelyn Norton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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