Aldous Tatum, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a white shirt with thin brown vertical stripes and green pants, he is not a threatening figure. His golden hair is lengthy and is close to two feet long. His eyes are brown and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Job, Rich. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. Silver comb with moonstones (700 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp).
Tim Harrington, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He wears his chestnut hair down. His green eyes peer out from beneath his wide-brimmed grey hat.
Personality: This man loves poetry and to teach people poetry more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 sp. 1 Minor magic item.
Aldous Elton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. He has a white handlebar mustache and slicked back white hair. His eyes are blue and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Marry his sister to traveling adventurers.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy, Disease. Bonds: Immigrant. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10 pp.
Percival Sherwood, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tan painted combat armor at almost all times. His red hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His blue eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Joker, Fighting. Flaws: Lazy. Bonds: Military, Criminal record. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
