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NPC Generator

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Advanced [show]


Godfrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long black pants that bunch up around his shoes. He is portly but not overly obese. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC; and he's in love

Ideals: Philantrophist, Gifted. Flaws: Shy, Antagonistic. Bonds: Has a crush. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Godfrey Ramsey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a yellow cloak and cross-gartered red stockings. His hair is long and chestnut with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. This hazel eyed southerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Mayor profession.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Job. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Don Myerscough, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)9 (-1) 17 (+3)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 sp. Deep blue spinel (600 gp). Chrysoberyl (110 gp).


Social Check DCs


Raymond Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy green suit and is in decent physical shape. His black hair is cut short. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. Raymond is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Racist, Fearful. Bonds: Attractive, Family, Mentor, Nature. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Raymond Darby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)9 (-1) 10 (+0)7 (-2)
Skills Athletics +4, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Hematite (7 gp). Red spinel (40 gp).


Social Check DCs


Kyle Hamilton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is matted, messy, and big. His amber eyes peer out from beneath his Stetson tan hat.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and expand his business

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Hamilton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Nicholas Crawford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears just a black suit. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Nicholas Crawford, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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