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Advanced [show]


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large grey mantle and cape that has been intricately interwoven into his yellow robe. His brown hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Mayor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his daughter; and he loathes his own lifestyle

Flaws: Secretive, Antagonistic, Depressed. Bonds: Family, Criminal record. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Kensley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Draconic, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His white hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Hastings, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)11 (+0) 9 (-1)7 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gilbert Landon, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His silver hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Landon, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Harlan, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large white mantle and cape that has been intricately interwoven into his yellow robe and is in decent physical shape. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Navigator profession.

History: Born to a Navigator, his father struggled to pay the bills. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Slave. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Don Harlan, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large brown jacket. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Impeccable, Justice. Flaws: Mundane. Bonds: Attractive, Nature, Family. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Barclay, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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