Tim Riley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. With a patchy brown beard and wild brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his painting dream.
Motivation: Retire the richest man in the north; and he feels kind of lost in life
Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Poor. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 10000 cp.
Chad Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green tunic with yellow highlights, and long grey pants that bunch up around his shoes. His auburn hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Clerebold Landon, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and tan robe with the hood down. He is bristling with hidden weapons, mostly whips and monstrous two handed axes. He has styled his chestnut hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved out south to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Forgetful, Disease. Bonds: Criminal record, Attractive. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 1 Spyglass. 1 Silk rope. 1 Masterwork Musical instrument.
Guy Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. His Stetson hat is riddled with cuts and holes. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 7 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he wants revenge against giants
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Thieves’ tools.
Gilbert Harlow, Male Human [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: He was born in the south. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He has achieved small success as a Adventurer.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
