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NPC Generator

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Advanced [show]


Lewis Dryden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: Born in the west to a Cook, Lewis learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Job. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Lewis Dryden, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Redfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Alex was born with his mother's beautiful face. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Alex Redfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Theobald Browning, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His chestnut hair is unkempt and raggedy. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Selfish, Fearful. Bonds: Poor. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Theobald Browning, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple blue robe with white stripes complete with hood. He has wavy red hair. This hazel eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Randal was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Barrister job and began his own company from there.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic, PTSD. Bonds: Job. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Randal Marley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in a clean brown cloak covering his clean studded leather. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Impeccable. Bonds: Religious, Mentor. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Bertram Cornish, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Terran, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 sp.


Social Check DCs

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