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NPC Generator

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Advanced [show]


Bertram Rutland, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His blonde hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Secretive, Insane, Hedonist. Bonds: Rich, Immigrant. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Bertram Rutland, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. 1 Everburning torch. 3 Holy water. 3 Holy water.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has shaved his head bald. His eyes are hazel and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Spy, but he was a colossal failure. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He would like to get married and retire; and further expansion of business

Flaws: Secretive. Bonds: Slave, Family, Job, Has a crush. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Denholm, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. He is bristling with hidden weapons, mostly falchions and clubs. His brown hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Sellsword, Hunter learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Job, Adventurer. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Hunter Shirley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 9 (-1)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses in blue turtlenecks beneath a brown coat with grey slacks. His whole body is exceptionally muscular. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast island. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Criminal record, Nature. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Peter Brandon, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Norman Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Poor, Attractive. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Norman Alton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Blue sapphire (500 gp). Blue quartz (11 gp). Aquamarine (900 gp).


Social Check DCs

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