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NPC Generator

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Advanced [show]


Henry Northcott, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a brown poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. Henry was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Masseuse. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Flaws: Insane, Antagonistic, Fearful. Bonds: Immigrant, Military. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Henry Northcott, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a red tunic with blue highlights, and long pastel pants that bunch up around his shoes, and a wedding ring on his left hand. His brown hair is thinning but still full. His eyes are a pleasant hazel.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 7 years old his parents immigrated from the north. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and a deep hatred of illithids

Flaws: Antagonistic. Bonds: In love, Enemies, Mentor, Immigrant. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

William Davenport, Male Human Fighter 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 14 (+2)17 (+3)
Skills Deception +6, History +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a Ruler, his father struggled to pay the bills. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined. Bonds: Poor, Enemies, Criminal record, Family. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Simon Denholm, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)5 (-3) 12 (+1)7 (-2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. His hair is greying and his face has many wrinkles. His eyes are brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Spice Merchant soon after.

Motivation: Revenge; and further expansion of business

Ideals: Gifted, Artistic. Bonds: Criminal record, Job, Enemies. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Rolf Pickering, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. White pearl (100 gp). Moss agate (14 gp). Violet garnet (300 gp).


Social Check DCs


Trym Stanton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and tends to wear a large red jacket. His left leg appears badly burned and disfigured. His hair is short and brown. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted, Entrepeneur. Flaws: Forgetful, Racist. Bonds: Adventurer. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Stanton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Silver holy symbol. 1 Magnifying glass. 1 Average lock.


Social Check DCs

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