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NPC Generator

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Advanced [show]


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan feathered hat and tan clothes. His hair, while still mostly auburn, has prominent grey streaks. His eyes are hazel and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Addict. Bonds: Rich, Family. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Hayden, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His chestnut hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Merton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His hair is golden and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Nature, Has a crush. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Peter Nash, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)6 (-2) 17 (+3)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Diggory Budd, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a brown armored body suit, with a simple black line shooting up and back down. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He plays an instrument quite well.

History: Born in the south to a Barrister, Diggory learned a great deal about his father's area of expertise. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Barrister for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Diggory Budd, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 15 (+2)6 (-2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Miles Dayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white Stetson hat and white clothes. His long brown hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Miles studied abroad. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, In love, Poor. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Miles Dayton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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