Roger Badger, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy blonde hair. His eyes are likewise amber.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home
Ideals: Gifted. Bonds: Guardian, Religious, Immigrant. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp. 1 Masterwork Common Melee.
Justin Barton, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and blue striped suspenders. He wears various colorful collared shirts, and he perpetually has his falchion ready. His brown hair is knotted and matted. His eyes are a pleasant blue.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: Justin hails from a village terrorized by brigands. He has had some formal music training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and revenge
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Selfish. Bonds: Enemies. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Adam Walcott, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time, and a wedding ring on his left hand. His red hair is cut short with large spiked bangs in the front. His green eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a forest tribe. A gifted student he started as a Ploughman, but he got bored and became a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Optimist, Logical. Bonds: In love, Nature, Job. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: 400 gp.
Trey Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long brown hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He takes great joy in being the best Junk Dealer in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: To be a Fortune-teller again.
Ideals: Athletic. Flaws: Disease, PTSD. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Robert Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Opinionated, Justice, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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