Dean Tatum, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green tunic with white highlights, and long blue pants that bunch up around his shoes. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his blue eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Sellsword in town.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has set out to sabotage the competition.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Red-brown spinel (100 gp). Amber (100 gp).
Diggory Byron, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in yellow turtlenecks beneath a white coat with black slacks. He wears a small hat to hide his balding. His violet unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. Cursed with unlife at a very young age, Diggory has worked very hard to control his curse. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Everard Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a grey collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair has been sun bleached extensively. His amber eyes dart from person to person.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and his religion dominates his actions
Flaws: Addict. Bonds: Attractive, Religious, Rich, Job. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 13000 cp. White pearl (120 gp). Golden pearl (120 gp). Red spinel (120 gp).
John Everly, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He has moderate length brown hair. His eyes are green and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up scythe and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
William Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy black suit. His hair is chestnut and curly. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: William was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Brown-green garnet (80 gp). Zircon (20 gp). 1 Full Plate. 1 Darkwood Buckler.
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