Hunter Remington, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a tan scarf. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair has been sun bleached extensively. His brown eyes are passionate and lively.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.
History: Hunter was born the youngest of three triplets. He worked as a nervous Apothecary and found it very stressful. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and wants a kiss
Flaws: Ugly. Bonds: Religious, Family, Job, Has a crush. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 38000 sp. Moonstone (60 gp). Obsidian (16 gp). Coral (130 gp). Jet (130 gp). 1 Minor magic item.
Justin Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Navigator has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Rose (40 gp). 3 Smokesticks. 1 Everburning torch. 1 Everburning torch.
Wymar Sutherland, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are violet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.
History: Wymar hails from a village terrorized by illithids. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Antagonistic, Racist. Bonds: Attractive, Enemies. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Bertram Wharton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His silver hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Bellfounder, but he got bored and became a Unemployed. He has achieved small success as a Unemployed.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Slave, Adventurer, Job. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Heward Vance, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heward was born with his father's beautiful face. A freak accident while working with his Mercenary father left him crippled. He has dedicated himself to building a better village for his children.
Motivation: He wants to get laid; and to be a mercenary again
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
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