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NPC Generator

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Advanced [show]


Kyle Chester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black armored body suit, with a simple pastel line shooting up and back down. With a patchy silver beard and wild silver hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Guard father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To protect his home.

Ideals: Persistence. Flaws: Insane, Disease. Bonds: Guardian. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Kyle Chester, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Athletics +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Hubert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs, and is pretty ugly. He has moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Brownrigg, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. A small bag of saffron. (80 gp). Old masterpiece painting (600 gp). Solid gold idol (200 gp).


Social Check DCs


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a faded coat and loose pants complete with top hat. His red hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Dyer, who enjoyed hunting, Bertram was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Bertram Bradford, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 6 (-2)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theobald Redfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Unemployed, but he got bored and became a Locksmith. He struck the Locksmith job and began his own company from there.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Flaws: Insane, Terse, Impulsive. Bonds: Rich, Job, Family. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Theobald Redfield, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 15 (+2)6 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Godfrey Fidget, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky white painted plate armor, and is pretty ugly. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Opinionated, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Godfrey Fidget, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs

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