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NPC Generator

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Advanced [show]


Randal Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his blonde hair in a pixie cut. His eyes are gray and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal poetry training, and achieved minor success. He became a Laborer soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Randal Fawcett, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Alex Reed, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair down. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a dire rats raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Shy, Addict. Bonds: Rich, Enemies, Family. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Alex Reed, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Moss agate (13 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Adelard Hayden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is heavily combed to the right. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Layabout, Adelard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Adelard Hayden, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 26000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Justin Warwick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is wearing the road beaten gear of a warrior. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Mercenary like his father before him.

Motivation: He desires power and/or immortality; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Fighting, Persistence, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Justin Warwick, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 8 (-1)7 (-2)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Tanglefoot bags.


Social Check DCs


Anthony Kensley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his sickle. He has blonde hair. He has gleaming, smiling brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A deep hatred of gnolls.

Flaws: Secretive. Bonds: Criminal record, Religious, Enemies. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Anthony Kensley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. Moonstone (20 gp). Eye agate (14 gp). Deep blue spinel (900 gp). Chrysoberyl (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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