Patrick Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Stableman, Patrick learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp.
Gomory Sharps, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. He is bald on top and has large silver tufts of hair around his ears. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Black pearl (700 gp). 1 Minor magic item.
Godfrey Graeme, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a brown and white robe with the hood down. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: Born to a Tailor, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Religious, Poor. Occupation: Shoemaker
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 pp. 1 Banded mail.
John Leighton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His top hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 3100 sp. 1 Half-Plate.
Gerald Copeland, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise brown.
Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has worked as a Interpreter like his father before him.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Artistic. Bonds: Rich, Job, Mentor. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 200 gp. Violet garnet (400 gp). Rock crystal (30 gp). Blue star sapphire (1100 gp). Freshwater pearl (15 gp). 1 Half-Plate.
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