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NPC Generator

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Advanced [show]


Alexandre Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright blue suits and hats. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Addict. Bonds: Attractive, Criminal record, Family, Rich. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Alexandre Denholm, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)6 (-2) 17 (+3)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2300 sp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is bristling with hidden weapons, mostly shortspears and flails. He keeps his long silver hair kept up in a rat tail. His green eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Bather, who enjoyed hunting, Anselm was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Immigrant, Nature, Adventurer. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)4 (-3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Prescott, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with grey stripes complete with hood. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. His eyes are blue and catlike.

Personality: Eccentric and domineering, Richard will drive conversation. He takes great joy in being the best Stableman in town.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Gardener, but he was a colossal failure. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Extrovert. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Prescott, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)10 (+0) 10 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 25000 cp. Blue quartz (6 gp). White opal (800 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Peter Read, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He has all his life been fascinated with singing.

History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Tanner, but he was a colossal failure. He struck the Junk Dealer job and began his own company from there.

Motivation: To be a Tanner again; and expand his business

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Peter Read, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Balimaar Camden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise violet.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Shipwright, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Logical. Bonds: Adventurer, Poor. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Balimaar Camden, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 7 (-2)18 (+4) 15 (+2)9 (-1)
Skills Nature +6, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Halfling, Terran, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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