Wymar Sydney, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely pastel suit with brown socks and a vest with buckled shoes. He wears a top hat to hide his balding. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a Navigator, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
Simon Willoughby, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a violet armored body suit, with a simple black line shooting up and back down. He keeps his long white hair kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp.
Heward Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a hunchback. He sports a long brown beard, and similarly colored long hair. His eyes are a pleasant brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Sailor business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Sailor.
Motivation: Expand his business; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Conrad Dumph, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. His long blonde hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and wants to raise his children well
Flaws: Terse. Bonds: Rich, Mentor, Adventurer, Family. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. 1 Everburning torch. 3 Holy water.
Chad Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a blue broad hat and blue clothes. His black hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a criminal king-pin and mafia family At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in sword use. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Fighting. Bonds: Criminal record, Enemies. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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