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NPC Generator

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Advanced [show]


Arnold Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time, he is not a threatening figure. He keeps his white hair in a pixie cut. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He became a Junk Dealer soon after.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Cholmondeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Bookbinder, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur, Gifted. Bonds: Job, Poor. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Oakley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 7 (-2)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics -1, Arcana +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +3

Possessions: 400 gp. Tourmaline (150 gp). Jasper (40 gp). Malachite (11 gp).


Social Check DCs


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Gunter Winthrop, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Hunter Yardley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Hunter was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shoemaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Hunter Yardley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 8 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp. Rhodochrosite (10 gp). Red spinel (150 gp). Fiery yellow corundum (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is lengthy. His eyes are amber and catlike.

Personality: Eccentric and domineering, Alex will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Insane, Shy, Fearful. Bonds: Criminal record, Adventurer. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Kelsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)6 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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