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NPC Generator

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Advanced [show]


Henry Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with singing.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has drifted from career to career and currently works as a Farmer.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Henry Wallace, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gerard Wakefield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears professional attire. His right hand appears badly burned and disfigured. His long golden hair reaches down to his waist. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Armorer and found it very stressful. He became a Armorer soon after.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Armorer

Voice: French accent

Attributes [hide]

Gerard Wakefield, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Stealth +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Huckabee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Banker uniform. His hair is golden and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Banker in town.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Banker.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Bonds: Job, Attractive, Military, Nature, Slave. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Trym Huckabee, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 15 (+2)6 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright green suits and hats. His golden hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the west, but his parents moved at a very young age to the south. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Family, Immigrant. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Washington, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


John Sharps, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, brown cloak. His red hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: The child of a Brewer, who enjoyed hunting, John was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice, Professionalism, Entrepeneur. Bonds: Nature, Job. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

John Sharps, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 7 (-2)7 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 400 gp. Pink pearl (160 gp). Carnelian (50 gp).


Social Check DCs

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