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NPC Generator

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Advanced [show]


Trey Oakley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his white hair to look like a famous performer. His brown eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 5 years old his parents immigrated from the south. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Extrovert, Gifted. Flaws: Sensitive. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Trey Oakley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 7 (-2)12 (+1)
Skills Insight +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Carlton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear tan tank tops with blue pants. His black hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Adventurer, Family. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Peter Carlton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Moss agate (13 gp). Red garnet (70 gp). Sard (30 gp).


Social Check DCs


Dustin Coombs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. His long golden hair is drawn into a two foot long braid. His eyes are violet and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Gifted. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Dustin Coombs, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Perception +4, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is long and unkept. His eyes are hazel and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Joker, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Gilbert Yorke, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 8 (-1)17 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Chad Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin brown vertical stripes and black pants. He has a slight overbite and is overall scrawny. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer, Enemies. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Chad Yardley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (6 gp). Hematite (6 gp). Hematite (6 gp). Aquamarine (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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